Most of those cult fanatics are steadily a part of the cult’s management, principally by utilizing their charisma and likewise the dogma for affect and prey on such sort of weak will. Most of them are all in favour of their private energy above all of them else.


Darkish Devotion: Often, the fanatic has a bonus on the saving throws that are towards being charmed or else frightened.

Spellcasting: Right here this cult fanatic is a 4th-level spellcaster. Its spell casting capability is the knowledge (spell save DC 11, +3 to hit with spell assaults). Despite the fact that the fanatic additionally has under talked about cleric spells you may see them now:

• Cantrips (at will): mild, Sacred Flame, Thaumaturgy

• 1st Degree (4 slots): Command, Inflict Wounds, Protect of Religion

• 2nd Degree (3 slots): Maintain Particular person, Non secular Weapon

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Multiattack: The fanatic monster normally makes two Melee Assaults.

Dagger: By using this dagger this monster in dnd 5e could make a Melee or Ranged Weapon Assault: +4 to hit, attain 5 ft. or vary 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing injury.

Attributes Of Cult Fanatic Monster DnD 5E

AC 13 (Leather-based Armor)
Alignment Any Non-good Alignment
CHA 14
CON 12
Problem Score 2
DEX 14
HP 33 (6d8+6)
INT 10
Languages Any One Language (Often Widespread)
Passive Notion 11
Roll 0 Dagger 1d20 + 4 1d4+2
STR 11
Dimension Medium
Abilities Deception +4, Persuasion +4, Faith +2
Pace 30 ft.
Spell E book Gentle, Sacred Flame, Thaumaturgy, Command, Inflict Wounds, Protect Of Religion, Maintain Particular person, Non secular Weapon
Sort humanoid (any race)
WIS 13