Traits

Maintain Breath: The crocodile monster in a position to maintain its breath as much as quarter-hour.

Actions

Chew: By utilizing its chunk assault this monster could make a melee weapon assault: +4 to hit, attain 5 ft., one creature. Hit: 7 (1d10 + 2) piercing harm, and even the goal has been grappled (escape DC 12). Till except this grapple can be finish and the goal has been restrained, and likewise this crocodile can’t chunk one other goal.

Attributes Of Crocodile Monster DnD 5E

AC 12 (Pure Armor)

Alignment Unaligned
CHA 5
CON 13
Problem Score 1/2
DEX 10
HP 19 (3d10+3)

INT 2
Passive Notion 10
Roll 0 Chew 1d20 + 4 1d10+2
STR 15
Measurement Massive
Abilities Stealth +2
Pace 20 ft., swim 30 ft.
Kind beast
WIS 10