Traits

Innate Spellcasting: By this innate spell casting this couatl’s spellcasting capability is charisma (spell save DC 14). Usually, it may possibly innately forged the next spells, and likewise requiring to the one beneath verbal parts:

At will: Detect Evil and Good, Detect Magic, Detect Ideas


3/day every: bless, Create Meals and Water, Remedy Wounds, Lesser Restoration, Safety from Poison, Sanctuary, Protect


1/day every: dream, Higher Restoration, Scrying

Magic Weapons: Right here is the couatl’s weapon assaults all are magical solely.

Shielded Thoughts: The couatl dnd 5e monster is proof against be Scrying and likewise to any kind of impact which might sense to be it feelings, it reads its ideas, or it must be detect its location.

Folks additionally ask us to write down about 5e monsters elephant

Actions

Chunk: Melee Weapon Assault: +8 to hit, attain 5 ft., one creature. It additionally Hit: 8 (1d6 + 5) piercing harm, and likewise the goal should be succeeded on a DC 13 Structure saving throw or else it must be poisoned for twenty-four hours. Till except this poison ends, the goal has been Unconscious. Al although an one other creature can be utilized an motion for shaking the goal to be awake.

Constrict: Melee Weapon Assault: +6 to hit, attain 10ft., even one medium or a smaller creature. Hit: 10 (2d6 + 3) bludgeoning harm, and even the goal should be grappled (escape DC 15). Till except this grapple ends, the goal is to be restrained. Till this grapple ends, the goal can be restrained, and even the couatl can’t be constrict to a different goal.

Change Form: As per this couatl can magically be polymophs into the humanoid or else beast which has a problem ranking which is sort of equal to or else lower than to its personal, or else again into its true kind. It should be reverts to its unique kind  every time if it dies. Any type of gear that it’s carrying or else carrying has been absorbed or else borne by a brand new kind (the couatl’s alternative).

Inside a brand new kind, the couatl needs to be retains any of its recreation statistics and likewise capability to talk, however its AC, actions modes, power, dexterity and different actions are changed by these of a brand new kind, and likewise it features any type of statistics and likewise the capabilities (besides the Class Options, legendary Actions, and likewise the lair actions) which is like the brand new kind has however al although which it lacks. Suppose, the brand new kind has a chew assault, the couatl additionally in a position to make use of its chew in that individual kind.

Attributes Of Couatl Monster DnD 5E

AC 19 (Pure Armor)
Alignment Lawful Good
CHA 18
CON 17
Problem Score 4
DEX 20
HP 97 (13d8+39)
INT 18
Immunities Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults
Languages All, Telepathy 120 Ft.
Passive Notion 15
Resistances Radiant
Roll 0 Chunk 1d20 + 8 1d6+5
Roll 1 Constrict 1d20 + 6 2d6+3
STR 16
Saving Throws Con +5, Wis +7, Cha +6
Senses Truesight 120 Ft.
Measurement Medium
Velocity 30 ft., fly 90 ft.
Spell Ebook Detect Evil And Good, Detect Magic, Detect Ideas, Bless, Create Meals And Water, Remedy Wounds, Lesser Restoration, Safety From Poison, Sanctuary, Protect, Dream, Higher Restoration, Scrying
Kind celestial
WIS 20