This blog post is all about chain devil 5e monster. If you’re looking for this dnd monster then you can get all types of aspects about this. Check them out in this article.
Devil’s Sight: As per this trait the magical darkness does not impede the devil’s darkvision.
Magic Resistance This trait gives the 5e chain-devil an advantage on saving throws against spells as well as other magical effects.
Multiattack: The chain devil is able to attack two people with its chain in this act.
ChainUsing this chain action, the d&d5e chain devil can create melee weapon attacks: +8 to hit and reach 10 ft., one targeted. Hit: 11 (2d6 + 4), by a slashing attack. Also the target has been grappled (escape DC 14) whenever if the devil hasn’t already been grappling a creature. Unless the grapple is ended, the target is restrained. It also takes 7 (2d6) piercing damages at the beginning of each turn.
Animate chains (Recharges after a Long or Short Rest): Almost up to 4 chains this d&d chain devil able to see within a 60 feet of it magically sprout the razor-edged barbs and even animate under the control of devil’s, which has been provided that the chains are not being worn or carried.
Every animated chain must have an AC 20, 20 hit point, resistance to the piercing and immunity to psychic as well as thunder damage. The devil can use multiattack whenever it wants to and each animated chain can be used for a second attack. An animated chain can make an additional chain attack. An animated chain can normally only grapple one creature, otherwise it cannot make any kind of attacks during grappling.
An animated chain can be reverted to its inanimate form if it has been reduced down to 0 hit points, or if the devil dies or is incapacitated.
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Unnerving Mask: Whenever a creature the devil able to see starts its basic turn within 30 feet of a devil, also the devil able to create the illusion which it normally looks like one of the creature’s departed their loved ones or bitter enemies too. Let’s say the creature is able to see devil. Then it must succeed on the DC 14 wisdom saving throw, or it should be scared until its turn ends.
DnD Chain Devil: Attributes
|AC||16 (Natural Armor).|
|Languages||Telepathy 120 Ft., Infernal|
|Resistances||Cold; Bludgeoning. Piercing. And Slashing from Nonmagical Attacks That aren’t Golded|
|Roll 0||Chain 1d20 + 8 d6+4|
|Throws to Save||Con +7. Wis +4, Cha +15.|
|Senses||Darkvision 120 Ft.|