We are glad to welcome you magic casters to dndtopics.com Today we will be discussing one of the most valuable first level spells and, to be honest, it is a value package. Our topic today is the dnd 5e ceremonial spell, one of the most famous holy spells. Useable by the cleric Paladin which isn’t too surprising if you think about it logically and it is found in the xanathar’s guide to everything highly recommended if you haven’t gotten it already, tons of good stuff in there. If you haven’t checked our dnd 5e all spellsYou can visit the page by clicking here. Without any further ado let’s take a look at mechanics here.

Mechanics

1st-level evocation (ritual)

  • Niveau: 1.
  • Casting Time 1 hour (Ritual
  • Range/Area Touch
  • Components: V, S and M (25 gp worth powdered gold, which the spell consumes).
  • Duration: Instantaneous
  • School Abjuration
  • Attack/Save: None
  • Damage/Effect Buff

Description

This ceremony spell allows you to perform one of the various religious ceremonies. You must choose one of these ceremonies when casting this spell. The target must also be within 10 feet of the cast area.

1) Atonement: You can touch any of your willing creatures whose alignment has changed according to this religious ceremony, even though you need to perform a DC 20 Wisdom check (Insight). If you achieve a certain success, you must restore the target to its original alignment.

2) Bless Water This ceremony allows you to touch one vial and cause it to become holy water.

3) Coming of age: Touch one humanoid that is young enough to be a young adult. However, for the next 24hrs, when its target makes ability checks, it can roll both a d4 as well as add a number to an ability test. A creature that can benefit from this ceremony normally does so once only.

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4) Dedication You can touch a humanoid those whoever would like to convert for your religion or else who could wish to be dedicated for your god’s service. It will return within the next 24 hours. The target may make a saving throw whenever it wants, but also it can roll an d4 to add the amount that has been rolled to that save.  Even a creature can benefit from this ceremony once.

5) Funeral Rite A corpse you are within 5 feet of can also be blessed. The target cannot become undead for the next 24 hours unless the wish spell is used.

6) Investiture You can touch any willing humanoid whenever you touch it. You can easily select one 1st-level spell that you’ve been prepared and also expend the spell slot and even any kinds of material components like if you’re casting this particular spell. The spell does not have any effects. The target can cast the spell once, without needing to expend a spell slot or use any material components. The invested spell will be lost if the target doesn’t cast a spell within one hour.

7) Marriage You can touch any adult humanoids that have agreed to be bonded in the marriage ceremony. For the next upcoming 24 hours, each and every target can gains the +2 bonus to AC and also the saving throws during they’re within 30 feet of each other. This ceremony is only for one creature.

Spell lists: Cleric, Paladin

Now let’s take a look at some alternative uses here:

Alternative uses

As you can see, this is very effective against vampires. Any ally that could benefit from an +2 to AC, a +4 saves, or a +4 ability check can also be added. I’m sure in large encounters that is ideal. Imagine a large party getting a +2 AC bonus to fight bosses.

I’m imagining there would be some roleplay problems after that would result but i really do think its beneficial not to mention that +2 to AC is easily exploitable. Forge, a character I ran once, died from questionable DM-related choices. But, I understand.

He would use his power to find young women who were almost condemned to die. He would offer them atonement if they married him, served him for a while and then set them free after 7 days.

He would kill them all, which was a good thing as they all died before that. However, you can see how it could be easily manipulated.