Traits
Barbed Cover: At first of every of this barbed satan monster’s flip, really this monster would deal 5 (1d10) piercing injury to the any form of creature which is grappling it.
Satan’s Sight: Mainly, the magical darkness doesn’t impede any satan’s darkvision.
Magic Resistance: The satan has a bonus on the saving throws largely that are towards to the dnd spells and different magical results too.
Actions
Multiattack: Usually, the barbed satan monster could make three melee assaults equivalent to: one with its tail and the remaining two with its claws. After all it has an alternate possibility too, that it might probably use Hurl Flame twice.
Claw: By utilizing this claw assault this monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft ., one goal. Hit: 6 (1d6 + 3) piercing injury.
Tail: By utilizing this tail assault this monster could make a Melee Weapon Assault: +6 to hit, attain 5 ft., one goal. Hit: 10 (2d6 + 3) piercing injury.
Hurl Flame: Additionally this monster could make a ranged spell assault: +5 to hit, vary 150 ft., one goal. Hit: 10 (3d6) hearth injury. Suppose, the goal is one flammable object which isn’t being worn or else carried, even it might probably additionally catches the hearth.
Attributes Of Barbed Satan Monster DnD 5E
AC | 15 (Pure Armor) |
Alignment | Lawful Evil |
CHA | 14 |
CON | 18 |
Problem Score | 5 |
Situation Immunities | Poisoned |
DEX | 17 |
HP | 110 (13d8+52) |
INT | 12 |
Immunities | Fireplace, Poison |
Languages | Infernal, Telepathy 120 Ft. |
Passive Notion | 18 |
Resistances | Chilly; Bludgeoning, Piercing, And Slashing From Nonmagical Assaults That Aren’t Silvered |
Roll 0 | Claw 1d20 + 6 1d6+3 |
Roll 1 | Tail 1d20 + 6 2d6+3 |
Roll 2 | Flame 1d20 + 5 3d6 |
STR | 16 |
Saving Throws | Str +6, Con +7, Wis +5, Cha +5 |
Senses | Darkvision 120 Ft. |
Dimension | Medium |
Expertise | Deception +5, Perception +5, Notion +8 |
Pace | 30 ft. |
Sort | fiend (satan) |
WIS | 14 |