All bandits can roam free in gangs and be led by veterans, thugs, or spellcasters. These are not all bad bandits. They can be driven to starvation, drought, and disease by decent people.
The high seas’ most notorious bandits include major pirates. They could have been freebooters who were only interested in Treasure or Murder, or privateers authorized to attack and plunder enemy ships by the crown.
Take Action
ScimitarThis monster can use the scimitar attack to make a Melee Weapon Attack. It is +3 to hit, can reach 5 feet, and one target. Hit: 4 (1d6 + 1) slashing damage.
Crossbow LightUsing this light crossbow attack, this monster can make an Attack on Ranged Weapons: +3 to hit. Range 80ft./320ft., one target. Hit: 5 (1d8+1). Piercing damage.
Attributes Of Bandit Monster DnD 5E
AC | 12 (Leather Armor). |
Alignment | Any other lawful alignment |
CHA | 10 |
CON | 12 |
Challenge Rating | 1/8 |
DEX | 12 |
HP | 11 (2d8+2) |
INT | 10 |
Languages | Any One Language (Usually Common). |
Passive Perception | 10 |
Roll 0 | 1d20 + 3 1d6+1 |
Roll 1 | 1d20 + 3 1d8+1 |
STR | 11 |
Size | Medium |
Speed | 30 ft. |
Type | Humanoid (any race). |
WIS | 10 |