Are you on the lookout for bandit captain 5e then right here it the among the best dnd 5e monster ever. You possibly can examine all of its particulars beneath. As soon as take a look at there.

Principally, the 5e bandit captain takes the sturdy persona, ruthless crafty, and in addition a silver tongue for being hold a gang of the bandits of their line. Usually, this bandit captain has all of those qualities within the spades.

So, in an addition to managing the crew of a egocentric malcontents and in addition the pirate captain is without doubt one of the variations of this bandit captain, by a ship for safeguarding and command. However to maintain the crew in line finally, the captain ought to meet out the rewards and in addition the punishment on their common foundation.

So, Greater than the Treasure, the dnd bandit captain or a pirate captain craves infamy. Really, a prisoner who has appealed to the captain’s vainness or an ego is extra comparable and less complicated to be handled pretty than the prisoner who doesn’t and even declare to not be identified something of the captain’s finest colourful repute.

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Actions Of DnD 5E Bandit Captain

Multiattack: Usually, this dnd 5e bandit captain could make three melee assaults: like two with its Scimitar and one other one by its Dagger. Or else the captain could make two Ranged Assaults by its daggers.

Scimitar: This scimitar has Melee Weapon Assault: +5 to hit, attain 5 ft., one goal. Hit: 6 (1d6 + 3) slashing harm.

Dagger: Through the use of this dagger the bandit could make Melee or Ranged Weapon Assault: +5 to hit, attain 5ft., or else vary 20/60 ft., one goal. Additionally Hit: 5 (1d4 + 3) piercing harm.

Reactions Of D&D Bandit Captain

Parry: Principally, this d&d bandit captain can add 2 to its AC towards one melee assault which might be hit it. Even to take action, the captain ought to be see the attacker and in addition be wielding a melee weapon.

Attributes Of D&D 5E Bandit Captain

AC 15 (Studded Leather-based)
Alignment Any Non-lawful Alignment
CHA 14
CON 14
Problem Ranking 2
DEX 16
HP 65 (10d8+20)
INT 14
Languages Any Two Languages
Passive Notion 10
Roll 0 Scimitar 1d20 + 5 1d6+3
Roll 1 Dagger 1d20 + 5 1d4+3
STR 15
Saving Throws Str +4, Dex +5, Wis +2
Dimension Medium
Abilities Athletics +4, Deception +4
Pace 30 ft.
Kind humanoid (any race)
WIS 11