These archmages are often very powerful and very elderly. They are spellcasters who study arcane arts. The Benevolent ones give advice to kings and sexes. Evil ones are dictatorial and seek to rule as tyrants. To practice their magic, those who are not good or evil retreat to remote towers.
Traits
Magic ResistanceThis archmage monster is able to save against spells and other magical effects, which gives it an advantage.
Spellcasting: This monster is an 18th-level spellcaster. All its spellcasting ability is an intelligence. (spell Save DC 17, +9 to hit by spell attacks). The archmage has the ability to cast Disguise Self and Invisibility. The archmage can also cast the following wizard spells.
Cantrips: Light, Fire Bolt, light Mage Hand, Prestidigitation and Shocking Grassesp
1st Level (4 slots): Detect Magic, Identify, mage armor*, Magic Missile
2nd Level (3 slots),: Detect Thoughts. Mirror Image. Misty Step
3rd Level (3 slots): Counterspell,fly, Lightning Bolt
4th Level (3 slots): Banishment, Fire Shield, stoneskin*
5th Level (3 Slots): Cone of Cold (Scrying), Wall of Force
Globe of Invulnerability (6th level)
7th level (1 slot),: Teleport
8th level (1 slot): mind blank*
Time Stop 9th Level (1 Slot)
These Spells can be cast by an archmage prior to combat.
Take Action
Dagger: This monster can use a dagger action to make a melee or ranged weapon attack. Attack: +6 to hit, reach five feet or range 20/60 feet, one target. Hit: 4 (1d4+2) for piercing damage.
Attributes Of Archmage Monster DnD 5E
AC | 12 (15 with Mage Armor |
Alignment | Any Alignment |
CHA | 16 |
CON | 12 |
Challenge Rating | 12 |
DEX | 14 |
HP | 99 |
INT | 20 |
Languages | Any Six Languages |
Passive Perception | 12 |
Resistances | Damage from Spells; Non magical Bludgeoning. Piercing. And Slashing. (From Stoneskin). |
Roll 0 | Dagger 1d20 + 6 dagger 1d4+2 |
STR | 10 |
Throws that Save | Int +9 and Wis +6 |
Size | Medium |
Skills | Arcana +13; History +13 |
Speed | 30 ft. |
Spell Book | Fire Bolt. Light. Mage Hand. Prestidigitation. Shocking Grasp. Detect Magic. Identify, Mage Armor. Magic Missile. Detect Thoughts. Mirror Image. Counterspell. Fly. Lightning Bolt. Banishment. Fire Shield. Stoneskin. Cone Of Cold. Scrying. Teleport. Mind Blank. Time Stop. |
Type | humanoid (any races) |
WIS | 15 |