Stage: 8


Casting Time: 1 Motion


Vary/Space: Self (10 ft)


Parts: V, S, M *


Period: 1 Hour


College: Abjuration


Assault/Save: None


Harm/Impact: Management (…)

As per this dnd 5e antimagic discipline spell a 10-foot-radius is invisible sphere of an antimagic which surrounds you. This space is often separated from the magical vitality that suffuses multiverse. A sphere prevents spells from being forged. The summoned creatures will disappear and a few magic objects will develop into mundane. The sphere will transfer round you till the spell is over.

Normally spells and different magical results are contained inside a sphere. They can’t be protruded into it. That is the place the slot that was used to forged the suppressed spell has been used up. A suppressed impact doesn’t operate throughout its suppression. Nevertheless, the time it’s suppressed counts in opposition to its length.

Focused Results: Right here a number of the spells and different magical results, like magic missile and attraction individual, which goal a creature or else an object throughout the sphere don’t have any impact on that individual goal.

Areas for Magic: The world of one other spell or magical impact such because the fireball can’t be prolonged right into a circle. If a sphere covers an space of magic, the realm that has been coated by it’s suppressed. If there may be sufficient overlap, flames could be suppressed by a wall.


Spells: Any kind of energetic spell or else an different magical impact on a selected creature and even an object inside a sphere has been suppressed whereas a creature or else an object is in it.

Magic objects: As magic objects have the flexibility to have an effect on the properties and powers of magic objects, they are often suppressed inside a circle. A longsword features as a nonmagical one by inserting +1 in a circle.


A magic weapon’s powers and properties are additionally suppressed whether it is used in opposition to a goal inside a sphere, or if an attacker makes use of it inside a circle. If a magic weapon, or any piece of magic ammunition, leaves the sphere, the magic of the merchandise will stop to exist.

Magical Journey: Right here a teleportation and likewise a planar journey shall be did not work in a sphere, whether or not a sphere is vacation spot or else the departure level for such kind of magical journey. A portal to a different location, world, or different existence. Nevertheless, the sphere additionally acts as a brief closing level to entry extradimensional area, such because the one created by the rope trick spell.

Creatures and Objects: A creature or an object summoned and even it’s created by the magic briefly winks out of existence in a sphere. The creature seems immediately if the area it has occupied is gone.

Dispel Magic: The spells and the magical results just like the dispel magic don’t have any impact on the sphere. The spheres created by completely different magic fields spells will not nullify each other.