Traits

Antimagic SusceptibilityThe armor is basically an Incapacitated in an Antimagic Field area. Suppose if it is targeted by the Dispel Magic, and then the armor must be succeeded on a Constitution saving throw which is against either the caster’s spell save DC or it might be fall Unconscious for 1 minute.

False Appearance: The armor will remain in motion, but it can still be distinguished from a normal suit.

Take Action

Multiattack: Two Melee Attacks can be made by the animated armor monster.

Slam: Melee Weapon Attack – +4 to hit, reach 5.5 ft., one target Hit: 5 (1d6+2) bludgeoning damages.

Attributes of an Animated Armor Monster

AC 18 (Natural Armor).
Alignment Unaligned
CHA 1
CON 13
Challenge Rating 1
Immunities to certain conditions Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
DEX 11
HP 33 (6d8+6)
INT 1
Immunities Poison, Psychoic
Passive Perception 6
Roll 0 1d20 + 4 1d6+2
STR 14
Senses Blindsight 60 Ft.
Size Medium
Speed 25 ft.
Type Build
WIS 3