Traits
Antimagic SusceptibilityThe armor is basically an Incapacitated in an Antimagic Field area. Suppose if it is targeted by the Dispel Magic, and then the armor must be succeeded on a Constitution saving throw which is against either the caster’s spell save DC or it might be fall Unconscious for 1 minute.
False Appearance: The armor will remain in motion, but it can still be distinguished from a normal suit.
Take Action
Multiattack: Two Melee Attacks can be made by the animated armor monster.
Slam: Melee Weapon Attack – +4 to hit, reach 5.5 ft., one target Hit: 5 (1d6+2) bludgeoning damages.
Attributes of an Animated Armor Monster
AC | 18 (Natural Armor). |
Alignment | Unaligned |
CHA | 1 |
CON | 13 |
Challenge Rating | 1 |
Immunities to certain conditions | Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned |
DEX | 11 |
HP | 33 (6d8+6) |
INT | 1 |
Immunities | Poison, Psychoic |
Passive Perception | 6 |
Roll 0 | 1d20 + 4 1d6+2 |
STR | 14 |
Senses | Blindsight 60 Ft. |
Size | Medium |
Speed | 25 ft. |
Type | Build |
WIS | 3 |