The androsphinx can be utilized as a number of functions as a dnd monster, really, this has varied kinds of traits, actions, legendary actions and likewise many helpful attributes.

Androsphinx 5e Traits

This androsphinx 5e has 3 kinds of traits corresponding to Inscrutable, Magic Weapons, Spellcasting. We have now defined them beneath you may examine them out.

Inscrutable: androsphinx 5e has functionality to immune for any impact which might be sense for its feelings or else for the learn its ideas, additionally any Divination spell which it refuses. The knowledge (Perception) checks can be fabricated from confirm the sphinx’s intentions or else the sincerity have a drawback.

Magic Weapons: All of this 5e androsphinx weapon assaults are magical.

Spellcasting: This androsphinx is the twelfth degree spell caster. Truly, its spellcasting skill is a Knowledge (spell save DC 18, +10 to hit with spell assaults). It usually requires no materials Elements for casting its spells. Additionally the sphinx has cleric spells these are talked about beneath.

• Cantrips (at will): Sacred Flame, Spare the Dying, Thaumaturgy


• 1st Stage (4 slots): Command, Detect Evil and Good, Detect Magic


• 2nd Stage (3 slots): Lesser Restoration, Zone of Fact


• third Stage (3 slots): Dispel Magic, Tongues


• 4th Stage (3 slots): Banishment, Freedom of Motion


• fifth Stage (2 slots): Flame Strike, Larger Restoration


• sixth degree (1 slot): Heroes’ Feast

Actions

As per this d&d 5e androsphinx it has two claw assaults. Additionally it has 3 roars corresponding to first roar, second roar and third roar. We have now deeply defined them beneath. You may examine them now.

Multiattack: The androsphinx in dnd 5e could make two claw assaults.

Claw: Through the use of this claw, it could make a Melee Weapon Assault: +12 to hit, attain 5 ft., one goal. Hit: 17 (2d10 + 6) slashing injury.

Roar (3/Day): The dnd androsphinx can emit one magical roar. But it surely earlier than ending its lengthy relaxation it could roar for every time, usually the roar is extra louder and likewise the impact is differ, like detailed above. Each creature that are inside 500 ft of this sphinx they usually in a position to hear the roar ought to make a saving throw. The three roars are defined beneath.

First Roar: Every of the creature which fails a DC 18 knowledge saving throw has been frightened for a minute. Additionally a frightened creature might be repeat its saving throw at every of its ending flip. Additionally it’s ending the impact on itself on successful.

Second Roar: Each creature which fails a DC 18 Knowledge saving throw has been Deafened Frightened for 1 minute. Even the Frightened creature was paralyzed and even can repeat the saving throw at an finish of every of its turns, by ending the impact on itself on successful.

Third Roar: Every creature could make a DC 18 Structure saving throw. Additionally on a failed save, that particular creature in a position to take 44 (8d10) thunder injury and likewise it has been knocked inclined. However on a profitable save, the creature can take half as a lot injury and even shouldn’t be knocked inclined.

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Legendary Actions Of DnD 5E Androsphinx

This dnd 5e androsphinx has an opportunity to take 3 legendary actions, by choosing from the beneath choices. However the one one legendary motion can be utilized concurrently, and solely at an finish of one other creature’s flip. It spent legendary actions are regained at first of an every of its flip.

Claw Assault: The androsphinx in d&d could make one claw Assault.

Teleport (Prices 2 Actions): The sphinx can magically teleports, together with any of the Gear it’s sporting or carrying, as much as 120 ft to an unoccupied house as much as the place it could see.

Forged a Spell (Prices 3 Actions): The sphinx can solid a spell from its record of ready Spells, by utilizing a spell slot as regular.

Attributes Of Androsphinx DnD

AC 17 (Pure Armor)
Alignment Lawful Impartial
CHA 23
CON 20
Problem Score 17
Situation Immunities Charmed, Frightened
DEX 10
HP 199 (19d10+95)
INT 16
Immunities Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults
Languages Widespread, Sphinx
Passive Notion 20
Roll 0 Claw 1d20 + 12 2d10+6
STR 22
Saving Throws Dex +6, Con +11, Int +9, Wis +10
Senses Truesight 120 Ft.
Dimension Massive
Expertise Arcana +9, Notion +10, Faith +15
Velocity 40 ft., fly 60 ft.
Spell Ebook Sacred Flame, Spare The Dying, Thaumaturgy, Command, Detect Evil And Good, Detect Magic, Lesser Restoration, Zone Of Fact, Dispel Magic, Tongues, Banishment, Freedom Of Motion, Flame Strike, Larger Restoration, Heroes’ Feast
Kind monstrosity
WIS 18