Contents
The androsphinx can be utilized as a number of functions as a dnd monster, truly, this has varied kinds of traits, actions, legendary actions and in addition many helpful attributes.
Androsphinx 5e Traits
This androsphinx 5e has 3 kinds of traits reminiscent of Inscrutable, Magic Weapons, Spellcasting. We’ve defined them under you possibly can test them out.
Inscrutable: androsphinx 5e has functionality to immune for any impact which might be sense for its feelings or else for the learn its ideas, additionally any Divination spell which it refuses. The knowledge (Perception) checks could be fabricated from verify the sphinx’s intentions or else the sincerity have a drawback.
Magic Weapons: All of this 5e androsphinx weapon assaults are magical.
Spellcasting: This androsphinx is the twelfth stage spell caster. Truly, its spellcasting potential is a Knowledge (spell save DC 18, +10 to hit with spell assaults). It often requires no materials Elements for casting its spells. Additionally the sphinx has cleric spells these are talked about under.
• Cantrips (at will): Sacred Flame, Spare the Dying, Thaumaturgy
• 1st Stage (4 slots): Command, Detect Evil and Good, Detect Magic
• 2nd Stage (3 slots): Lesser Restoration, Zone of Fact
• third Stage (3 slots): Dispel Magic, Tongues
• 4th Stage (3 slots): Banishment, Freedom of Motion
• fifth Stage (2 slots): Flame Strike, Better Restoration
• sixth stage (1 slot): Heroes’ Feast
Actions
As per this d&d 5e androsphinx it has two claw assaults. Additionally it has 3 roars reminiscent of first roar, second roar and third roar. We’ve deeply defined them under. You may test them now.
Multiattack: The androsphinx in dnd 5e could make two claw assaults.
Claw: Through the use of this claw, it may well make a Melee Weapon Assault: +12 to hit, attain 5 ft., one goal. Hit: 17 (2d10 + 6) slashing harm.
Roar (3/Day): The dnd androsphinx can emit one magical roar. But it surely earlier than ending its lengthy relaxation it may well roar for every time, usually the roar is extra louder and in addition the impact is range, like detailed above. Every creature that are inside 500 ft of this sphinx and so they capable of hear the roar ought to make a saving throw. The three roars are defined under.
First Roar: Every of the creature which fails a DC 18 knowledge saving throw has been frightened for a minute. Additionally a frightened creature may very well be repeat its saving throw at every of its ending flip. Additionally it’s ending the impact on itself on successful.
Second Roar: Every creature which fails a DC 18 Knowledge saving throw has been Deafened Frightened for 1 minute. Even the Frightened creature was paralyzed and even can repeat the saving throw at an finish of every of its turns, by ending the impact on itself on successful.
Third Roar: Every creature could make a DC 18 Structure saving throw. Additionally on a failed save, that particular creature capable of take 44 (8d10) thunder harm and in addition it has been knocked inclined. However on a profitable save, the creature can take half as a lot harm and even isn’t knocked inclined.
Have you ever test our article ancient bronze dragon 5e monster
Legendary Actions Of DnD 5E Androsphinx
This dnd 5e androsphinx has an opportunity to take 3 legendary actions, by choosing from the under choices. However the one one legendary motion can be utilized concurrently, and solely at an finish of one other creature’s flip. It spent legendary actions are regained initially of an every of its flip.
Claw Assault: The androsphinx in d&d could make one claw Assault.
Teleport (Prices 2 Actions): The sphinx can magically teleports, together with any of the Gear it’s carrying or carrying, as much as 120 ft to an unoccupied area as much as the place it may well see.
Solid a Spell (Prices 3 Actions): The sphinx can forged a spell from its record of ready Spells, by utilizing a spell slot as regular.
Attributes Of Androsphinx DnD
AC | 17 (Pure Armor) |
Alignment | Lawful Impartial |
CHA | 23 |
CON | 20 |
Problem Ranking | 17 |
Situation Immunities | Charmed, Frightened |
DEX | 10 |
HP | 199 (19d10+95) |
INT | 16 |
Immunities | Psychic; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults |
Languages | Frequent, Sphinx |
Passive Notion | 20 |
Roll 0 | Claw 1d20 + 12 2d10+6 |
STR | 22 |
Saving Throws | Dex +6, Con +11, Int +9, Wis +10 |
Senses | Truesight 120 Ft. |
Measurement | Massive |
Expertise | Arcana +9, Notion +10, Faith +15 |
Pace | 40 ft., fly 60 ft. |
Spell Guide | Sacred Flame, Spare The Dying, Thaumaturgy, Command, Detect Evil And Good, Detect Magic, Lesser Restoration, Zone Of Fact, Dispel Magic, Tongues, Banishment, Freedom Of Motion, Flame Strike, Better Restoration, Heroes’ Feast |
Sort | monstrosity |
WIS | 18 |