Legendary Resistance (3/Day) Imagine that the Ancient Silver Dragon is unable to make a saving throw but can choose to succeed.


Multiattack: The dragon is able to make its fearful presence felt. The dragon then attacks with its claws and one by biting. These attacks are described below.

Take a biteThis monster can use the bite attack to make a Melee weapon. Attack: +17 to hit, reach fifteen feet, one target Hit: 21 (2d10 + 10) piercing.

ClawIt can use the claw to make a melee weapon. Attack: +17 to hit, reach ten feet, one target Hit: 17 (2d6 + 10) slashing damage.

TailIt can use tail attack to create a Melee Weapon Attack. +17 to hit, reach 20 feet. One target. Hit: 19 (2d8+10) bludgeoning.

Frightful Presence: Every creature depends on the dragon’s choice. It must be within 120 yards of the dragon. If a creature is able to make another saving throw at the end each turn or simply end its effect on it, it will be able to save again. If a creature’s saving throw succeeds, or otherwise the effect would cease, the creature will be immune to the fearsome presence of many dragons for the next 24 hours.

Breath Weapons (Recharge 5-6): The dragon may use one of the two breath weapons. These are Paralyzing Breath or Cold Breath.

Cold Breath The cone measures 90 feet in diameter and the dragon can exhale an icy blast. All creatures in that area must make a DC 24 Constitution saving Throw and take 67 (15d8) damage if they fail to do so.

Paralyzing Breath The dragon can exhale paralyzing gases within a cone of 90 feet. Every creature within the area must make a DC 24 constitution saving throw. Otherwise, they can be paralyzed temporarily. A creature can make a saving roll every turn. If it succeeds, it can also end its effect by itself.

Change your shapeThe Dragon can magically transform into the Humanoid, another beast with a challenge rating not higher than its own, or back into its original form. In the event of its death, it may return to its original shape. It has all equipment it was wearing and carrying. It does not depend on the dragon’s decisions.

In their new forms, the dragon’s Alignment, Hit points, Hit Dice and ability to speak can all be retained. Proficiencies, Legendary Resistances, Lair Actions, Intelligence, Wisdom and Charisma scores can also be kept. All their stats and abilities can be replaced by a new form except for legendary actions or class features.

Legendary Actions

This dnd 5e creature is normally able to perform 3 legendary actions. Simply select one of the options below. This is the only legendary action you can use at the end a creature’s turn. It must use the legendary actions at every turn’s start.

Detect: The Dragon is able to make a Wisdom (Perception check).

Tail Attack: The Dragon can also make a tail attack.

Wing Attack (Costs 2 actions): This monster is actually stronger than its own wings. Every creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving Throw or else take 17 (2d6 + 10) bludgeoning damages and be knocked out. The dragon can fly at half the speed of its predecessor.

Attributes Of Ancient Silver Dragon

AC 22 (Natural Armor).
Alignment Lawful Good
CHA 23
CON 29
Challenge Rating 23
DEX 10
HP 487 (25d20+225).
INT 18
Immunities Cold
Languages Draconic and Common
Passive Perception 26
Roll 0 Bite 1d20 + 172d10+10
Roll 1 Claw 1d20 + 172d6+10
Roll 2 Tail 1d20 + 17 tail 2d8+10
Roll 3 Cold Breath 1d20 + 0.15d8
STR 30
Throws that Save Dex +7 and Con +16, Wis+9, Cha +13
Senses Blindsight 60 feet, Darkvision 120 feet
Size Gargantuan
Skills Arcana +11; History +11; Perception +16; Stealth+7
Speed Fly 80 ft. from 40 ft.
Type Dragon
WIS 15