As per the dnd monsters this air elemental 5e is without doubt one of the greatest monsters, it has traits, actions and likewise attributes as like the opposite 5e monsters. If you wish to know extra about this, then you need to learn the beneath strains.
5E Air Elemental Traits
Air Type: The air elemental dnd 5e monster in a position to enter the hostile creature’s area after which cease there too. It in a position to go by way of an area which is like as slender as 1 inch extensive with none sort of squeezing.
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Actions Of DnD 5E Air Elemental
Multiattack: The basic monster in a position to make two slam assaults.
Slam: This slam could make the Melee Weapon Assault: +8 to hit, attain 5 ft., one goal. Hit: 14 (2d8 + 5) bludgeoning harm.
Whirlwind (Recharge 4-6): Each particular creature in a specific area of elemental’s ought to make a DC 13 Power saving throw. As on a failure, the goal can take 15 (3d8 + 2) bludgeoning harm and even it has been flung up 20 ft away from the fundamental within the random course and likewise the knocked susceptible.
Al although, if a thrown goal can strike an object, like such a wall or a flooring, the goal may take 3 (1d6) bludgeoning harm for each 10 ft that it had been thrown. Suppose, the goal is thrown on the one other creature, which a creature must be succeeded on a DC 13 dexterity saving throw and even take the same harm and even be knocked susceptible.
Any method, if the saving throw is profitable after which the goal can takes half the bludgeoning harm and has not been flung away or else be knocked susceptible.
Attributes Of D&D 5E Air Elemental
|Situation Immunities||Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Inclined, Restrained, Unconscious|
|Resistances||Lightning; Thunder; Bludgeoning, Piercing, and Slashing From Nonmagical Assaults|
|Roll 0||Slam 1d20 + 8 2d8+5|
|Senses||Darkvision 60 Ft.|
|Velocity||0 ft., fly 90 ft. (hover)|