Ice Stroll: As per this trait the White Dragon 5e has the aptitude to maneuver throughout and even climb the icy surfaces with out being wanted to make a capability test. Additionally, in a addition, the tough terrain composed of an ice and even snow doesn’t value it further second.
Legendary Resistance (3/Day): The dragon even have an choice to be failed, whether it is fail a saving throw, then it might probably additionally selected to be succeed as an alternative.
Multiattack: The grownup white dragon has functionality to make use of considered one of its frightful presence. Additionally it then could make three assaults comparable to: one by its chunk and two by its claws.
Chunk: With this chunk it might probably make Melee weapon assault: +11 to hit, attain 10 ft., one goal. Hit: 17 (2d10 + 6) piercing harm plus 4 (1d8) chilly harm.
Claw: With this claw it might probably make Melee Weapon Assault: +11 to hit, attain 5 ft., one goal. Hit: 13 (2d6 + 6) slashing harm.
Tail: With this tail it might probably make Melee Weapon Assault: +11 to hit, attain 15 ft., one goal. Hit: 15 (2d8 + 6) bludgeoning harm.
Frightful Presence: As per the selection of this grownup White Dragon every and and each creature which is inside 120 toes of the dragon and likewise concentrate on it should be succeeded on a DC 14 Knowledge saving throw or else it should be frightened for a minute.
Usually, a creature which may repeat its saving throw on the finish of every of its turns, additionally ending the impact by on itself on a selected success. Suppose, if the creature’s saving throw has been profitable or else the impact could be ends for it, the particular creature is all the time resistant to be the dragon’s Frightful Presence for the upcoming 24 hours of it.
Chilly Breath (Recharge 5-6): As per this motion, the dnd grownup White Dragon can exhale an icy blast inside a 60-foot cone. Every of these creatures in that particular space should make a DC 29 Structure saving throw and likewise taking 54 (12d8) chilly harm on a failed save, or else half as a lot harm on a profitable one too.
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The dnd 5e grownup White Dragon can take 3 legendary actions, by deciding on the under talked about choices. On this legendary actions of its, just one legendary motion can be utilized concurrently and likewise on the finish of an one other creature’s flip solely. It in a position to spent legendary actions that are regained at their begin of every flip.
Detect: Right here the dragon could make a knowledge (Notion) test.
Tail Assault: As per this the dragon in a position to make a tail assault.
Wing Assault (Prices 2 Actions): The d&d 5e White Dragon has the wing assault within the part of legendary actions so through the use of this motion it might probably beat it wings. Each creature inside 10ft. of a dragon needs to be succeeded on the DC 19 Dexterity saving throw or else it has to take 13 (2d6 + 6) bludgeoning harm and should be knocked susceptible. Additionally the dragon can then it flies as much as half its flying velocity.
Attributes Of Grownup White Dragon dnd 5e
|AC||18 (Pure Armor)|
|Roll 0||Chunk 1d20 + 11 2d10+6+1d8|
|Roll 1||Claw 1d20 + 11 2d6+6|
|Roll 2||Tail 1d20 + 11 2d8+6|
|Roll 3||Chilly Breath 1d20 + 0 12d8|
|Saving Throws||Dex +5, Con +11, Wis +6, Cha +6|
|Senses||Blindsight 60 Ft., Darkvision 120 Ft.|
|Expertise||Notion +11, Stealth +5|
|Pace||40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.|