Legendary Resistance (3/Day): Suppose, this Grownup Copper Dragon may fail a saving throw and even then it ready to decide on to be succeeded as an alternative.
Multiattack: The dragon in a position to make use its frightful presence. Then it makes three assaults; resembling one with its chew and one other two through the use of its claws. These are defined under.
Chunk: Through the use of the chew assault this monster could make a Melee Weapon Assault: +11 to hit, attain 10 ft., one goal. Hit: 17 (2d10 + 6) piercing injury.
Claw: Through the use of the claw it might make a Melee Weapon Assault: +11 to hit, attain 5 ft., one goal. Hit: 13 (2d6 + 6) slashing injury.
Tail: By making use of tail assault it might make a Melee Weapon Assault: +11 to hit, attain 15 ft., one goal. Hit: 15 (2d8 + 6) bludgeoning injury.
Frightful Presence: Each creature relies upon upon the dragon’s alternative which is nearly inside 120 toes of the dragon and even it ought to concentrate on it and have to be succeeded on a DC 16 Knowledge saving throw or else develop into frightened for a minimum of a minute. Additionally a creature in a position to repeat the saving throw at virtually an finish of every of its turns, by merely ending the impact on itself on a hit. Suppose, a creature’s saving throw has been profitable or else the impact could be finish for it, at all times the creature is proof against many dragon’s frightful presence for the upcoming 24 hours too.
Breath Weapons (Recharge 5-6): There are two breath weapons that the dragon makes use of one in all them. They’re Acid breath, Slowing breath.
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Acid Breath: Principally, the dragon in a position to exhale the acid in a 60-foot line which is nearly 5 toes wider than its standard dimension. Each creature in that particular line have to be able to making a DC 18 Dexterity saving throw and likewise taking 54 (12d8)acid injury on a failed save, or else half as a lot injury on a profitable one.
Slowing Breath: The dragon is able to exhaling the fuel in a 60-foot cone. Additionally each creature in that particular space have to be succeeded on a DC 18 Structure saving throw. So, on a failed save, that exact creature unable to make use of its reactions, in fact its pace has been halved, even it can’t have an opportunity to make a couple of assault on its flip. So, in an addition, the creature is succesful to make use of both an motion or else a Bonus Motion on its flip, however it doesn’t work on each concurrently. Usually, all these results are final for nearly a minute. The creature in a position to repeat the saving throw at an finish of every of its turns, even ending the impact on itself by the profitable save.
Usually, this dnd 5e monster in a position to take 3 legendary actions by merely choosing from the under choices. The one and solely legendary motion ready for use in the same time, and naturally solely at an finish of one other creature’s flip. It spend the legendary actions are to be regained initially of its every flip.
Detect: The Dragon in a position to makes a Knowledge (Notion) examine.
Tail Assault: The Dragon additionally makes a tail Assault.
Wing Assault (Prices 2 Actions): Truly, this monster beats its personal wings. After all each creature inside 10ft., of the dragon must be succeeded on a DC 19 Dexterity saving throw or else take 13 (2d6 + 6) bludgeoning injury and likewise be knocked susceptible. The dragon even fly as much as half of its flying pace.
Attributes Of Grownup Copper Dragon
|AC||18 (Pure Armor)|
|Roll 0||Chunk 1d20 + 11 2d10+6|
|Roll 1||Claw 1d20 + 11 2d6+6|
|Roll 2||Tail 1d20 + 11 2d8+6|
|Roll 3||Acid Breath 1d20 + 0 12d8|
|Saving Throws||Dex +6, Con +10, Wis +7, Cha +8|
|Senses||Blindsight 60 Ft., Darkvision 120 Ft.|
|Abilities||Deception +8, Notion +12, Stealth +6|
|Velocity||40 ft., climb 40 ft., fly 80 ft.|