Have you ever ever performed with the Grownup brass dragon 5e monster. Mainly, it offers extra leisure as like all high dnd monsters does. If you wish to choose this monster as your playable one then learn this text and get to know extra about its Traits, actions, legendary actions and in addition the attributes.

Traits

Legendary Resistance (3/Day): Any how if the dragon can be failed a saving throw, and it capable of choose to succeed as a substitute.

Actions

This Grownup brass dragon has numerous actions. Usually through the use of the multiattack choice it will probably make three assaults. You may examine them beneath.

Multiattack: Truly, this dragon in a position to make use of its frightful presence. Additionally it then capable of make three assaults reminiscent of; one with its chunk and two with its claws.

Chunk: By utilizing its chunk assault this monster could make a Melee Weapon Assault: +11 to hit, attain 10 ft., one goal. Hit: 17 (2d10 + 6) piercing injury.

Claw: By utilizing this claw assault it will probably make a Melee Weapon Assault: +11 to hit, attain 5 ft., one goal. Hit: 13 (2d6 + 6) slashing injury.

Tail: This monster additionally makes use of it tail to make an assault by this assault it will probably make a Melee Weapon Assault: +11 to hit, attain 15 ft., one goal. Hit: 15 (2d8 + 6) bludgeoning injury.

Frightful Presence: Each creature of this 5e Grownup brass dragon want which is inside 120 toes of a dragon and in addition pay attention to this should be succeed on a DC 16 Knowledge saving throw or else it turns into Frightened for 1 minute. Every of a creature capable of repeat the saving throw at an finish of every of its turns, even ending their impact on itself on a hit.

Suppose, if a creature’s saving throw has been profitable or else the impact can be finish for it, at all times the creature is proof against the dragon’s Frightful Presence for its subsequent 24 hours.

Breath Weapons (Recharge 5-6): This dnd 5e Grownup brass dragon monster makes use of one of many beneath talked about breath weapons. The weapons are Hearth Breath and sleep breath.

Sleep Breath: This dragon monster can exhales the sleep fuel with in a 60-foot cone. Additionally each creature in that particular space should be succeed on a DC 18 Structure saving throw or else it needs to be fall Unconscious for no less than 10 minutes. Particularly, this impact will finish for the creature if that individual creature would take the injury and even somebody makes use of an motion to wake it up.

Hearth Breath: This Hearth breath will be exhaled by the dnd Grownup brass dragon with fireplace in a 60-foot line which is 5 toes wider. So each creature in that particular line should make a DC 18 Dexterity saving throw and it’s taking 45 (13d6) fireplace injury on a failed save, or else half as a lot injury on a profitable one.

We additionally counsel you to learn saber-toothed tiger 5e monster

Legendary Actions

Right here the d&d Grownup brass dragon often takes 3 legendary actions by choosing from the beneath talked about choices. However the one one legendary motion’s choice in a position for use at a time and solely on the finish of an one other creature’s flip. Al thought the dragon regains may spent the legendary actions at the beginning of its flip.

Detect: At this detect legendary motion this monster could make a Knowledge (Notion) examine.

Tail Assault: By utilizing this tails assault legendary motion it will probably make a a tail Assault.

Wing Assault (Prices 2 Actions): Right here the dragon capable of beats its wings. Each creature inside 10 toes of the Dragon should be succeeded on a DC 19 Dexterity saving throw or else take 13 (2d6 + 6) bludgeoning injury and in addition be knocked susceptible. The dragon can also then it fly as much as half its flying velocity.

Attributes Of Grownup Brass Dragon 5E Monster

AC 18 (Pure Armor)
Alignment Chaotic Good
CHA 17
CON 21
Problem Score 13
DEX 10
HP 172 (15d12+75)
INT 14
Immunities Hearth
Languages Widespread, Draconic
Passive Notion 21
Roll 0 Chunk 1d20 + 11 2d10+6
Roll 1 Claw 1d20 + 11 2d6+6
Roll 2 Tail 1d20 + 11 2d8+6
Roll 3 Hearth Breath 1d20 + 0 13d6
STR 23
Saving Throws Dex +5, Con +10, Wis +6, Cha +8
Senses Blindsight 60 Ft., Darkvision 120 Ft.
Measurement Enormous
Abilities Historical past +7, Notion +11, Persuasion +8, Stealth +5
Velocity 40 ft., burrow 40 ft., fly 80 ft.
Sort dragon
WIS 13