Barter is a trader that has been exposed to many kinds of trading. After just one minute of interacting with the item, he is able estimate its value. He can sense if it is fake or not by using various trading methods. Being a barter you shall gain the proficiency in a persuasion and also the deception skill along with some of the following skills such as: stonecunning, jewelers tools, or brewer’s tools. A barter will be in the trader’s guide and try to make a few dollars with each trade. This could indicate that you can trade a 10gp jewel to someone in exchange for a 15gp set of some kind.

Skill Proficiencies You can become a barter and learn the skills of persuasion, deception, stonecunning, disguise kits, or jewelers tools.

Tool Proficiencies: You have the ability to trade jewels, and are proficient in using a jewelers’ kit.

Languages: Here you get to know different languages from them dwarvish, goblin, and one more exotic language which you have been picked up or else learned along a way of traveling to popular trading bazaar’s.

Equipment: A barter is where you can learn the use of disguise kits to sell things anonymously to another person and remain hidden behind a shadow.

Feature: Find an allie

Here simply by spending 10 minutes and also 10pp that you can ally with someone who doesn’t who already hold a grudge against you. This could take place at a bar or club. This doesn’t usually mean they will fight for you but it allows you to make connections with people all over the globe.

Suggested Characteristics

Roll a 1d6 to find flaws.

1-2: I can’t help myself. If it makes me more famous, I’m willing to risk losing money.

3-4: I have never been able to trade an item of lower value.

5-6: It is too important for me to trade with peasants. I trade only with the rich.


Simply by using the ability make an ally that you can have the ally’s and even the contacts all around the globe. Usually, the ally’s can provide you a safe haven and they are more than willing to host you as long as you do not have the bounty on your head. You can contact an ally for 1 gp in any reasonable-sized town. To make contact, the ally must also be on the same plane of existence as you. Otherwise, the attempt to contact them will automatically fail.